Players are able to build rides, shops and roller coasters, while monitoring elements such as budget, visitor happiness and technology research. Unlike RollerCoaster Tycoon 4 Mobile, the game does not include any micro-transactions. Similar to RollerCoaster Tycoon 3, the game features 3D graphics instead of the 2D isometric style of the first two installments in the series. When building roller coasters, the game makes use of a spline system instead of the old style of laying individual pieces. Players are also allowed to “ride” the roller coasters they have created, and other rides they have placed in their park in the game, in either a first or third person view. A new ‘Park Pulse’ mechanic was also introduced, allowing players to quickly find out how their park is doing and the customers’ thoughts, similar to Zoo Tycoon titles.
The game contains several scenery and ride themes at launch, with more in development that will be released via free updates and paid expansion packs. The game also introduces an “Architect mode”, allowing players to plan and layout the coaster’s model before constructing the coasters. Similar to the past installments, there are four different types of coasters available to build: steel, inverted, wooden, and launch-track coasters. In addition, there are ten roller coasters per type. Players can also place pre-built coasters into their park. The game also allows players to build freeform coasters. Unlike in the previous games, the roller coaster train may fly off the tracks if the roller coaster is built incorrectly. As a result, a new “safety-rating” option and medical staff has been added. User-generated content (including custom scenery) was available from release, as well as Steam Workshop support. While terrain and environments are randomly generated in a map, players can still gain access to a terrain editor.
|Type of events||Fictitious events|